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1. [Suggestion] Granting the ability to leave the merc quarters. - in Feedback/Requests [original thread]
Phantos Sentrine wrote: Dear CCP, I have come to the conclusion that it gets very boring in the merc quarter when confined to the tiny room while waiting for my battles to start. Therefore, I have a proposal for the CCP Dust Dev Team. Why not c...
- by Riffix Dathmor - at 2013.03.11 21:31:00
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2. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
The-Last-Ninja wrote: You say it would reduce frustration, but I say it would cause more frustration. People would just get upset over seeing lag and imbalance and just having "unfair deaths" in general. No offense, but your logic is just pl...
- by Riffix Dathmor - at 2013.03.11 19:15:00
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3. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Dominus Fatali wrote: There is no need for this. Any competent team will be able to counter the enemy who killed you in whatever manner. Snipper? Call out their position as they shoot you and have a friendly pick them off. Shotgun? Let the team...
- by Riffix Dathmor - at 2013.03.08 21:56:00
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4. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Seriously, it's 2013. This game needs a kill camera. If you don't know what I mean, here is an example. Basically, after you die you get some information about how you died. Kill cameras provide invaluable information because they help you ...
- by Riffix Dathmor - at 2013.03.08 00:40:00
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5. Restrictive camera views - in Feedback/Requests [original thread]
Spaceman-Rob wrote: Terry Webber wrote: I like the idea of looking around after falling from an aircraft but I'm not sure about the one where you look around while you're dying. Yea have you ever played mag, i use to like looking around a...
- by Riffix Dathmor - at 2013.03.08 00:17:00
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6. Camera Request - in Feedback/Requests [original thread]
Irish Syn wrote: During the lobbies when we are in third person I would like to look around more easily and view the front of my soldier, so could there be an option to allow the right stick to rotate the camera the full 360 degrees? I suppo...
- by Riffix Dathmor - at 2013.03.08 00:11:00
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7. (Request) all skills viewable in character skills - in Feedback/Requests [original thread]
SSG Hero wrote: The VITA should help. I just take lots of notes -1 to you sir :-P but +1 to the OP. The way skills are dealt with in the UI need some help and consolidating what you have with what is available just makes sense. Build in so...
- by Riffix Dathmor - at 2012.06.28 23:49:00
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8. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
GLEIPHNIR wrote: there should be set areas of spawning, especially ambush. each team would have 2 spawn points, opposite sides of the maps for if one point get spawn trapped u can switch to the other, this way everyone gravitates towards the ce...
- by Riffix Dathmor - at 2012.06.28 18:45:00
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9. Vehicle owner identification - in Feedback/Requests [original thread]
A simple "lock" would help. It's the future, it's possible. If you want to make it potentially grief-friendly (EVE) then make it timed. Also, am I the only who finds it silly that the flying vehicles have to be deployed by other flying vehicles?
- by Riffix Dathmor - at 2012.06.27 18:31:00
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10. [suggestion] unused D-L button, vehicle lights - in Feedback/Requests [original thread]
I fully endorse this! Flashing lights can also be used to communicate things to your teammates. Honestly, I think you should be able to flash your lights in EVE too :-)
- by Riffix Dathmor - at 2012.06.27 18:27:00
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11. The idea of health/shield status bar - in Feedback/Requests [original thread]
Since some people might want to know the status of their teammates to make tactical decisions, why not have it so the display vanishes if someone has full health/shields and you can just assume if you don't see the amounts then they are perfectly ...
- by Riffix Dathmor - at 2012.06.27 18:22:00
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12. Friendly Vehicles - in Feedback/Requests [original thread]
+1 to this
- by Riffix Dathmor - at 2012.06.27 18:19:00
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